![]() ![]() With 7 other civs and up to 12 AI city states, the map can get very crowded very fast, turning army movement into a logistical nightmare. This in and of itself isn't necessarily a bad thing, but that one unit per tile includes the AI's units. You CAN have different types of units on the same tile, for example a swordsman and a builder, but not a swordsmen and a knight. This means you can't have a huge stack of doom anymore. I'm not sure of all the different types of units, but there are definitely distinctions between military, support, and great people. Maybe you will too.Ĭiv 6 only allows one unit of each type per tile, a BIG departure from Civ 4. Personally I find them to be another way to get screwed by the RNG, but a lot of players who are better than I am find them very useful. These offer boosts to your technology and civics (the civics system in Civ 6 is essentially a separate tech tree that improves through your cultural output) when you complete certain goals, for example killing 3 barbarians gives a boost to the bronze working tech. It adds another dimension to city planning and forces you to think about what is more important, short term or long term gain.Īnother feather that I'm indifferent about is the system of "eurekas" and "inspirations". I was torn on this but decided to add it to the good section. On tiles that have certain resources, civ 6 gives you the option of improving the tile (with a farm, camp, quarry, etc) for a permanent small yield increase, or to "harvest" the resource for big one time boost but lose the resource. ![]() Placing districts and wonders throughout your city's workable area makes it much more realistic and adds to the immersion in my opinion. I also really like the "district" system. ![]() Having the ability to use faith to buy buldings and units is a nice addition too. I find the different tiers of religious units and the religious combat system to be cool and fun. The religion system is much more robust and interesting. Combat is almost always a multi turn process now (unless one of the combatants is an era or two above the other on the tech tree) and giving cities their own built in defenders was a welcome change for me. Though it was sort of annoying at first, I actually kind of came around to the combat style of Civ 6. ![]() Obviously Leonard Nimoy was the perfect person to read the new technology quotes, but Sean Bean is pretty great in his own right. The sound track, the ambient sounds, and especially the combat sounds (no more annoying horn sounds when you win a round). I find the sound to be a HUGE improvement. I've seen a few people ask about how they compare so I figured I'd share my thoughts as a long time Civ 4 player who has recently started on Civ 6. 2440X1440 CIVILIZATION V FREEI just downloaded Civ 6 with the free promotion from Epic games and spent the last week playing it. ![]()
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